Artist-Driven Dynamic World Generation

“Biomes” are generated based on an algorithm using randomness when the player is far from an artist-defined area and “biome generators” — artist-defined regions of biome weighting — in less distant locations. The system can fade naturally between biomes, making rivers, fences, or mountain ranges between them, depending on settings in each individual biome.

Buildings can be manually placed or placed automatically by the system. Features like roads in and between towns and hallways in large buildings can seamlessly fade between artist-placed objects and dynamically generated objects.


Leave a Reply