Example Spells

Soothing Mists
Channeled
20 mana + 10 mana per second
Requires Mistweaver
Surround a target with mist, gradually healing damage over time for as long as this spell is channeled. While channeling, you cannot move, and your target takes 30% less damage. Your target is healed for 1% of your maximum health once per second and you personally heal for 5% of the amount healed. If you are at full health, the extra health is added as mana to your mana pool.

Smite
Instant
60 mana
2 second cooldown
Requires Paladin
Deal 120% weapon damage as holy damage in addition to your next melee swing. Your target is forced to attack you for the next 5 seconds regardless of threat.

Frostbolt
1.5 second cast
25 mana
Requires Mage or Guardian
Send a bolt of freezing energy at your target, dealing 100-300 frost damage and slowing your target’s speed by 30% for 10 seconds. 5% chance of completely freezing your enemy for 5 seconds or until they take damage in addition to the slowing effect.

Nature’s Bite
Instant
Not usable in combat
Requires Ranger
Apply a natural toxin to your arrows, causing additional nature damage and adding a 5% chance of putting your enemy to sleep for 4 seconds per shot. Lasts 30 minutes. Only one toxin can be active at a time.

Administer Antidote
5 second cast
20% casting time when not in combat
10 second cooldown
Requires Medic
Remove a poison effect from a friendly target and make them immune to additional toxins for the remaining duration of the effect removed. Maximum immunity of 10 minutes.

Shapeshift: Bear
Instant
Not usable while moving
Requires Druid
30 second cooldown (shared across all shapeshift spells)
Take on the aspect of a bear, dealing bludgeoning damage to enemies at close range. You become much more resistant to attacks, but move and attack slower.

Multishot
1 second cast
100 mana
Requires Ranger
1 minute cooldown
Fire 10 arrows simultaneously, hitting up to 10 enemies for 110% normal damage. If there are less than 10 available targets, the arrows may hit the same enemy multiple times.

Absorb Nutrients
10 second cast
2 minute cooldown
Requires Mistweaver
Absorb the earth’s nutrients, healing you for 30% of your health and restoring 50% of your mana over the next 5 seconds. If you take damage during this effect, the remainder of the effect is cancelled.

Echo of Healing
Instant
1 minute cooldown
Requires Priest
Increases all healing you do by 30% for the next 30 minutes. Only one echo may be active at a time.

Echo of Purity
Instant
1 minute cooldown
Requires Priest
Each healing spell cast in the next 30 minutes has a 30% chance of making the target immune to poisons and curses for 20 seconds. Poisons and curses are not cured, but will deal no damage during this time. Only one echo may be active at a time.

Aspect of Frost
5 second cast
1 minute cooldown
Requires Mage or Guardian
You take on the aspect of frost, making your frost spells 30% more likely to freeze an opponent and do 30% more damage.

 

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