Physical
- Piercing – Short duration, high damage bleed effects
- Slashing – Long duration, low damage bleed effects
- Bludgeoning – High up-front damage; no bleed
- Electric – Daze effect; increased damage and AOE spread on swimming enemies
Magic
- Arcane – High up-front damage
- Frost – Slows or freezes enemies
- Fire – Short duration, high damage burn effects
- Holy – Increased effect on undead
- Shadow – Long duration, low damage poison effects
- Nature – Utility magic such as binds, poisons, etc. Effect varies based on environment (in an indoor, mechanical environment, much less effective than outdoors in the woods)
Healing
- Holy – Decreased effect on undead, high effect otherwise
- Nature – Increased effect when close to natural formations and organic environments
- Physical – Things like bandages and salves; no extra effects